So he played maybe 10% (if that!) of the total game. Then I realized that he was used to playing Japanese RPGs which are typically very linear, and thus he had simply done the main quest without exploring or getting side quests or anything. A friend of mine said that he was surprised how short and quick Oblivion was, and I boggled because I felt it was the "biggest" RPG game I'd ever played. This is what so many people, including me, love about them. Matthew wrote: games basically plop you into a world and say, "have at it". So if Skyrim is set up the same way, you could just lower the difficulty to a point where it was challenging without being impossible or frustrating. And it's not cheating if they put the option in a menu! No doubt people who love FPS games would point and mock, but I admit I don't have the best eye-hand coordination in the world, and I'd rather have fun with a game than have my character die over and over and be annoyed by it. So I found that (I think it's in the main menu when you first load the game), and moved the slider a bit to the left, and the game immediately became enormously more fun. That is, until someone pointed out to me that there is a difficulty setting that you can change. However, I *can* say that I had difficulty with the fighting in Oblivion, and that while I improved over time, I was still finding the game frustratingly difficult. I can't tell you about Skyrim, because sadly my computer died a painful, multi-bluescreen death, and I'm still comparison shopping before deciding to part with major cash for a new one. I was killed every other second and I didn't get very far. I didn't like it because I was horrible at it. Sam wrote: "I never really played Oblivion, and I hated Fallout.
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